The editors of Wired created a list of ten classic works of literature that they think should be turned into video games. A sample:
The Grapes of Wrath, John SteinbeckMy own suggestions:
First of all, it’s got “wrath” right in the title. And that’s not the only great marketing opportunity here; I’m already seeing a sort of “Get Your Kicks on Route 66″ campaign for this story of a rough-and-tumble pioneer family setting out for California. They’re not doing anything with the Oregon Trail license these days, are they? You could potentially get this into elementary schools as edutainment, although the breastfeeding scene might stick it with an M rating. –Chris Kohler[...]
The Canterbury Tales, Geoffrey Chaucer
This is probably best handed off to Eternal Darkness developer Silicon Knights. Not because of the company’s prowess for literary borrowing, but because it pulled off the whole multiple-protagonist thing pretty well already. Lots of potential upside for downloadable microtransactions: Think individual horse armor for all 24 characters. Plus, they could sell the Parson’s Tale segment as a GameStop exclusive. Also, what’s this bit about the Wife of Bath? Sexy shower scene incoming! Woo woo! –Chris Kohler
- Beowulf, for obvious reasons.
- Lord of the Flies by William Golding, as chaos is always thrilling in a game.
What would classic works of literature would you like to see as video games?